| 000 | 01593nam a22002897i 4500 | ||
|---|---|---|---|
| 005 | 20250811155133.0 | ||
| 008 | 250811s2021 enkao||fr|||| 001 0 eng d | ||
| 020 | _a9781032361079 | ||
| 040 |
_aEG-GaU _cEG-GaU _dEG-GaU _erda |
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| 082 | 0 | 4 |
_223 _a006.7 _bs.g.g. |
| 100 | 1 |
_aSomberg, Guy, _eauthor. _962209 |
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| 245 | 1 | 0 |
_aGame Audio Programming 4 : _bPrinciples and Practices /. _cedited by Guy Somberg |
| 250 | _afirst edition. | ||
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press (Taylor & Francis Group), _c2023. |
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| 300 |
_a356 pages : _billustrations ; _c20 cm. |
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| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _aunmediated _bn |
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| 338 |
_2rdacarrier _avolume _bnc |
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| 504 | _aIncludes contributions from industry experts and case tutorials. | ||
| 505 | _aAcknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index. | ||
| 520 | _aThe fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1 | ||
| 650 | 0 |
_aGame audio programming _xmethods & techniques. _962210 |
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| 650 | 0 |
_aNeuroscience _xrehabilitation. _962208 |
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| 700 | 1 |
_aSomberg, Guy, _eeditor. _962209 |
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| 942 |
_2ddc _cBK |
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| 999 |
_c11717 _d11717 |
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