| 000 | 01462nam a22003017i 4500 | ||
|---|---|---|---|
| 005 | 20250915110418.0 | ||
| 008 | 250805s2023 ii a|||fr|||| 001 0 eng d | ||
| 020 | _a9789355512185 | ||
| 040 |
_aEG-GaU _cEG-GaU _dEG-GaU _erda |
||
| 082 | 0 | 4 |
_223 _a006.6869 _bT.M.G |
| 100 | 1 |
_aTrkulja, Marijo, _eauthor. _962942 |
|
| 245 | 1 | 0 |
_aGodot 3D game development : _b2D adventure games, 3D maths and physics, game mechanics, animations, and 3D game development / _cMarijo Trkulja. |
| 250 | _aFirst reprint edition. | ||
| 264 | 1 |
_aNew Delhi : _bBPB Publications, _c2023. |
|
| 300 |
_a166 pages : _billustrations ; _c23 cm. |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes index. | ||
| 505 | _aIntroduction -- Towards 2D game -- Making 2D games -- Creating a 2D game -- 2D adventure -- 3D math and 3D physics -- Project: 3D platformer -- 3D RPG adventure -- Game systems in a 3D RPG adventure. | ||
| 520 | _aA practical guide to creating 2D and 3D games using the Godot game engine, covering scripting, game mechanics, animations, physics, design patterns, and publishing on multiple platforms. | ||
| 650 | 4 |
_aComputer games _xProgramming. _9972 |
|
| 650 | 4 |
_aThree-dimensional display systems. _962943 |
|
| 650 | 4 |
_aComputer animation. _961709 |
|
| 650 | 4 |
_aGodot (Computer file). _962944 |
|
| 942 |
_2ddc _cBK |
||
| 999 |
_c12020 _d12020 |
||