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020 _z9789089646392
020 _z9089646396
024 7 _a10.5117/9789089646392
_2doi
035 _a970823
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035 _a(OCoLC)908685847
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082 0 4 _a794.801/9
_223
049 _aMAIN
245 0 0 _aPlayful identities :
_bthe ludification of digital media cultures /
_cedited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2015]
264 4 _c©2015
300 _a1 online resource (363 pages) :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aMediaMatters
588 0 _aPrint version record.
504 _aIncludes bibliographical references and index.
520 _aIn Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden.
546 _aEnglish.
505 0 0 _gMachine generated contents note:
_g1.
_tHomo ludens 2.0: Play, media, and identity /
_rJoost Raessens --
_gpart I
_tPlay --
_tIntroduction to Part I /
_rJoost Raessens --
_g2.
_tPlayland: Technology, self, and cultural transformation /
_rKenneth J. Gergen --
_g3.
_tSpiritual play: Encountering the sacred in World of Warcraft /
_rStef Aupers --
_g4.
_tPlayful computer interaction /
_rDaniel Cermak-Sassenrath --
_g5.
_tPlayful identity in game design and open-ended play /
_rTilde Bekker --
_g6.
_tBreaking reality: Exploring pervasive cheating in Foursquare /
_rRene Glas --
_g7.
_tPlaying with bits and bytes: The savage mind in the digital age /
_rValerie Frissen --
_gpart II
_tMedia --
_tIntroduction to Part II /
_rJoost Raessens --
_g8.
_tLocation-based mobile games: Interfaces to urban spaces /
_rJordan Frith --
_g9.
_tplayful use of mobile phones and its link to social cohesion /
_rRich Ling --
_g10.
_tDigital cartographies as playful practices /
_rSybille Lammes --
_g11.
_tLudic identities and the magic circle /
_rGordon Calleja --
_g12.
_tPlay (for) time /
_rPatrick Crogan --
_g13.
_tPlayful identity politics: How refugee games affect the player's identity /
_rJoost Raessens --
_gpart III
_tIdentity --
_tIntroduction to Part III /
_rJoost Raessens --
_g14.
_tPlaying out identities and emotions /
_rJeroen Jansz --
_g15.
_tPlaying with others: The identity paradoxes of the web as social network /
_rJeroen Timmermans --
_g16.
_tNew media, play, and social identities /
_rLeopoldina Fortunati --
_g17.
_tPlaying life in the metropolis: Mobile media and identity in Jakarta /
_rMichiel de Lange --
_g18.
_tconflicts within the casual: The culture and identity of casual online play /
_rFrans Mayra --
_g19.
_tAfterplay /
_rJos de Mul.
590 _aMaster record variable field(s) change: 072
650 0 _aComputer games
_xSocial aspects.
_910978
650 0 _aComputer games
_xPsychological aspects.
_910979
650 0 _aVideo games
_xSocial aspects.
_910980
650 0 _aVideo games
_xPsychological aspects.
_910981
650 7 _aGAMES
_xBoard.
_2bisacsh
_910982
650 7 _aMedia studies.
_2bicssc
_910983
650 7 _aSociety and culture: general.
_2bicssc
_910984
650 7 _aSociety and social sciences Society and social sciences.
_2bicssc
_910985
650 7 _aComputer games
_xPsychological aspects.
_2fast
_0(OCoLC)fst00872117
_910979
650 7 _aComputer games
_xSocial aspects.
_2fast
_0(OCoLC)fst00872118
_910978
650 7 _aVideo games
_xPsychological aspects.
_2fast
_0(OCoLC)fst01166438
_910981
650 7 _aVideo games
_xSocial aspects.
_2fast
_0(OCoLC)fst01166440
_910980
650 1 7 _aMultimedia.
_2gtt
_9802
650 1 7 _aPsychologische aspecten.
_2gtt
_910986
650 1 7 _aComputerspellen.
_2gtt
_910987
650 1 7 _aIdentiteit.
_2gtt
_910988
650 1 7 _aSociale verandering.
_2gtt
_910989
653 _aDigital media
653 _aHomo Ludens
653 _aHuizinga
653 _aIdentity
653 _aPlay
655 0 _aElectronic book.
655 4 _aElectronic books.
700 1 _aFrissen, Valerie,
_eeditor.
_910990
700 1 _aLammes, Sybille,
_eeditor.
_910991
700 1 _aLange, Michiel de,
_eeditor.
_910992
700 1 _aMul, Jos de,
_eeditor.
_910993
700 1 _aRaessens, Joost,
_eeditor.
_910994
776 0 8 _iPrint version:
_tPlayful identities.
_dAmsterdam : Amsterdam University Press [2015]
_z9789089646392
_w(DLC) 2015426012
_w(OCoLC)881214749
830 0 _aMediaMatters.
_910995
856 4 0 _3EBSCOhost
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