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082 0 0 _a793.93
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084 _a793.93.
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049 _aMAIN
100 1 _aNardi, Bonnie A.,
_eauthor.
_926483
245 1 0 _aMy life as a night elf priest :
_ban anthropological account of World of warcraft /
_cBonnie A. Nardi.
264 1 _aAnn Arbor :
_bUniversity of Michigan Press :
_bUniversity of Michigan Library,
_c[2010]
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_2rda
490 1 _aTechnologies of the imagination
504 _aIncludes bibliographical references and index.
505 0 _aWhat is World of warcraft and who plays it? -- An ethnographic invetigation of World of warcraft -- Play as aesthetic experience -- A new medium -- Work, play, and the magic circle -- Addiction -- Theorycraft and mods -- Gender -- Culture : WoW in China-and North America.
588 _aDescription based on print version record and CIP data provided by publisher.
546 _aEnglish.
520 _a"World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer."--Print version back cover.
590 _aMaster record variable field(s) change: 072 - OCLC control number change
650 0 _aWorld of Warcraft (Game)
_926484
650 0 _aComputer games
_xSocial aspects.
_910978
651 0 _aKorea (South)
_xSocial aspects.
_926485
650 0 _aVirtual reality
_xSocial aspects.
_926486
650 0 _aVisual anthropology.
650 7 _aComputer games
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650 7 _aSocial aspects.
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650 7 _aVirtual reality
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650 7 _aVisual anthropology.
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650 7 _aWorld of Warcraft (Game)
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_0(OCoLC)fst01763282
_926484
651 7 _aKorea (South)
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650 7 _aRole-playing, war games & fantasy sports.
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_926487
650 7 _aSocial & cultural anthropology, ethnography.
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650 7 _aVirtual worlds.
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_926488
650 7 _aSOCIAL SCIENCE.
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650 7 _aAnthropology / Cultural.
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650 7 _aGAMES
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_926489
650 7 _aGAMES
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650 7 _aSOCIAL SCIENCE / General
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650 7 _aSocial Sciences.
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655 4 _aElectronic books.
655 0 _aElectronic books.
773 0 _tOAPEN (Open Access Publishing in European Networks).
_dOAPEN
773 0 _tBooks at JSTOR: Open Access.
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776 0 8 _iPrint version:
_tMy life as a night elf priest
_dAnn Arbor : University of Michigan Press, c2010.
_z9780472070985 (cloth : alk. paper)
_w(DLC) 2010007914
830 0 _aTechnologies of the imagination.
_94207
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