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049 | _aMAIN | ||
100 | 1 |
_aNardi, Bonnie A., _eauthor. _926483 |
|
245 | 1 | 0 |
_aMy life as a night elf priest : _ban anthropological account of World of warcraft / _cBonnie A. Nardi. |
264 | 1 |
_aAnn Arbor : _bUniversity of Michigan Press : _bUniversity of Michigan Library, _c[2010] |
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300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _2rda |
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490 | 1 | _aTechnologies of the imagination | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aWhat is World of warcraft and who plays it? -- An ethnographic invetigation of World of warcraft -- Play as aesthetic experience -- A new medium -- Work, play, and the magic circle -- Addiction -- Theorycraft and mods -- Gender -- Culture : WoW in China-and North America. | |
588 | _aDescription based on print version record and CIP data provided by publisher. | ||
546 | _aEnglish. | ||
520 | _a"World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers -- officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer."--Print version back cover. | ||
590 | _aMaster record variable field(s) change: 072 - OCLC control number change | ||
650 | 0 |
_aWorld of Warcraft (Game) _926484 |
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650 | 0 |
_aComputer games _xSocial aspects. _910978 |
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651 | 0 |
_aKorea (South) _xSocial aspects. _926485 |
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650 | 0 |
_aVirtual reality _xSocial aspects. _926486 |
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650 | 0 | _aVisual anthropology. | |
650 | 7 |
_aComputer games _xSocial aspects. _2fast _0(OCoLC)fst00872118 _910978 |
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650 | 7 |
_aSocial aspects. _2fast _0(OCoLC)fst01354981 |
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650 | 7 |
_aVirtual reality _xSocial aspects. _2fast _0(OCoLC)fst01167695 _926486 |
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650 | 7 |
_aVisual anthropology. _2fast _0(OCoLC)fst01167995 |
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650 | 7 |
_aWorld of Warcraft (Game) _2fast _0(OCoLC)fst01763282 _926484 |
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651 | 7 |
_aKorea (South) _2fast _0(OCoLC)fst01206791 |
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650 | 7 |
_aRole-playing, war games & fantasy sports. _2bicssc _926487 |
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_aSocial & cultural anthropology, ethnography. _2bicssc |
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650 | 7 |
_aVirtual worlds. _2bicssc _926488 |
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_aSOCIAL SCIENCE. _2bisac |
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_aAnthropology / Cultural. _2bisac |
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_aGAMES _xFantasy Sports. _2bisacsh _926489 |
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_aGAMES _xRole Playing & Fantasy. _2bisacsh _926490 |
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_aSOCIAL SCIENCE / General _2bisacsh |
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_aSocial Sciences. _2hilcc |
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650 | 7 |
_aRecreation & Sports. _2hilcc _926491 |
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655 | 4 | _aElectronic books. | |
655 | 0 | _aElectronic books. | |
773 | 0 |
_tOAPEN (Open Access Publishing in European Networks). _dOAPEN |
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773 | 0 |
_tBooks at JSTOR: Open Access. _dJSTOR |
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776 | 0 | 8 |
_iPrint version: _tMy life as a night elf priest _dAnn Arbor : University of Michigan Press, c2010. _z9780472070985 (cloth : alk. paper) _w(DLC) 2010007914 |
830 | 0 |
_aTechnologies of the imagination. _94207 |
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