000 | 05185cam a2200685 i 4500 | ||
---|---|---|---|
001 | on1178580980 | ||
003 | OCoLC | ||
005 | 20220517104416.0 | ||
006 | m d | ||
007 | cr cnu---unuuu | ||
008 | 200624s2014 gw a ob 001 0 eng | ||
010 | _a 2020394785 | ||
040 |
_aDLC _beng _erda _epn _cDLC _dUWK _dSFB _dOCLCO _dE7B _dUIU _dEBLCP _dCCO _dPIFAG _dZCU _dMERUC _dDEGRU _dU3W _dCOCUF _dSTF _dOCLCF _dVT2 _dICG _dINT _dAU@ _dWYU _dG3B _dTKN _dDKC _dRDF _dSNU _dUK7LJ _dVLY _dLDP _dHS0 _dSXB _dOCLCO _dOCLCQ _dTUHNV _dDLC _dB3G _dAUD _dN$T |
||
019 |
_a912309609 _a939262883 _a961570119 _a962604736 _a1058978543 _a1097119565 _a1154931790 _a1156187123 _a1156888163 _a1162244127 _a1164932933 _a1166055675 _a1167437437 _a1171895176 _a1179895934 _a1282042165 |
||
020 |
_a9783110427318 _q(electronic bk.) |
||
020 |
_a9783110409697 _q(pdf) |
||
020 | _a3110409690 | ||
020 | _a3110427311 | ||
020 | _a3110409674 | ||
020 | _a9783110409673 | ||
020 |
_z9783110409673 _q(hc) |
||
035 |
_a1805208 _b(N$T) |
||
035 |
_a(OCoLC)1178580980 _z(OCoLC)912309609 _z(OCoLC)939262883 _z(OCoLC)961570119 _z(OCoLC)962604736 _z(OCoLC)1058978543 _z(OCoLC)1097119565 _z(OCoLC)1154931790 _z(OCoLC)1156187123 _z(OCoLC)1156888163 _z(OCoLC)1162244127 _z(OCoLC)1164932933 _z(OCoLC)1166055675 _z(OCoLC)1167437437 _z(OCoLC)1171895176 _z(OCoLC)1179895934 _z(OCoLC)1282042165 |
||
042 | _apcc | ||
050 | 4 | _aQA76.9.H85 | |
082 | 0 | 4 |
_a004.019 _223 |
049 | _aMAIN | ||
245 | 0 | 0 |
_aInteracting with presence : _bHCI and the sense of presence in computer-mediated environments / _cedited by Giuseppe Riva, John Waterworth, Dianne Murray. |
264 | 1 |
_a[Berlin, Germany] : _bDe Gruyter Open, _c[2014] |
|
300 |
_a1 online resource (188 pages) : _billustrations |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 | _atext file | ||
490 | 0 | _aPsychology | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tFrontmatter -- _tContents -- _tIntroduction: Editors' Introduction to Interacting with Presence -- _t1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- _t2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- _t3 Measuring Presence in the Simulating Brain -- _t4 A Framework for Interactivity and Presence in Novel Bodies -- _t5 Presence and Hyperpresence: Implications for Community Awareness -- _t6 Measuring Social Presence in Team-Based Digital Games -- _t7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- _t8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- _t9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- _t10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- _t11 The Experience of Presence in Persuasive Virtual Environments -- _tBios -- _tIndex. |
520 | _a"The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence --or 'tele-presence'--and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry"--Publisher flyer, accessed 06/24/2020 | ||
588 | 0 | _aOnline resource; title from PDF title page (viewed on 06/24/2020). | |
546 | _aEnglish. | ||
590 | _aAdded to collection customer.56279.3 | ||
650 | 0 |
_aHuman-computer interaction _xPsychological aspects. _933315 |
|
650 | 0 |
_aVirtual reality _xPsychological aspects. _933316 |
|
650 | 7 |
_aPSYCHOLOGY / General. _2bisacsh |
|
650 | 7 |
_aHuman-computer interaction _xPsychological aspects. _2fast _0(OCoLC)fst00963497 _933315 |
|
655 | 0 | _aElectronic books. | |
655 | 4 | _aElectronic books. | |
700 | 1 |
_aRiva, Giuseppe, _d1967- _eeditor. _933317 |
|
700 | 1 |
_aWaterworth, John A. _q(John Alexander), _d1951- _eeditor. _933318 |
|
700 | 1 |
_aMurray, Dianne, _eeditor. _933319 |
|
776 | 0 | 8 |
_iPrint version: _tInteracting with presence. _d[Berlin, Germany] : De Gruyter Open, [2014] _z9783110409697 |
856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1805208 |
938 |
_aDe Gruyter _bDEGR _n9783110409697 |
||
938 |
_aProQuest Ebook Central _bEBLB _nEBL1787235 |
||
938 |
_aebrary _bEBRY _nebr11054999 |
||
938 |
_aEBSCOhost _bEBSC _n1805208 |
||
942 | _cEBK | ||
994 |
_a92 _bN$T |
||
999 |
_c5748 _d5748 |