000 | 05053cam a2200673Mi 4500 | ||
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001 | on1037819517 | ||
003 | OCoLC | ||
005 | 20220517104423.0 | ||
006 | m d | ||
007 | cr cnu---unuuu | ||
008 | 180526s2018 gw o 000 0 eng d | ||
040 |
_aEBLCP _beng _epn _erda _cEBLCP _dMERUC _dYDX _dIDB _dDEGRU _dINT _dN$T _dCHVBK _dOCLCO _dOCLCF _dOCLCQ _dBRX _dU3W _dOCLCQ _dOCLCA _dOCLCQ _dUKKNU _dN$T |
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020 |
_a9783839439340 _q(electronic bk.) |
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020 |
_a3839439345 _q(electronic bk.) |
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029 | 1 |
_aCHBIS _b011295860 |
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029 | 1 |
_aCHVBK _b529979632 |
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035 | _a(OCoLC)1037819517 | ||
050 | 4 |
_aGV1469.17.S63 _b.C858 2018eb |
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055 | 3 |
_aGV1469.17.S63 _bC85 2018 |
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072 | 7 |
_aGAM _x001000 _2bisacsh |
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082 | 0 | 4 |
_a794.8 _223 |
049 | _aN$TA | ||
100 | 1 |
_aSörensen, Estrid, _eauthor _933776 |
|
245 | 1 | 0 |
_aCultures of Computer Game Concerns : _bthe Child Across Families, Law, Science and Industry. |
264 | 1 |
_aBielefeld : _bTranscipt Verlag, _c2018. |
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300 | _a1 online resource (359 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; _vv. 23 |
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588 | 0 | _aPrint version record. | |
505 | 0 | _aCover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark. | |
505 | 8 | _aTextual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns. | |
505 | 8 | _aAnd Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors. | |
520 | _aThe same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. | ||
506 | 0 |
_aOpen Access _5EbpS |
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650 | 0 |
_aComputer games _xSocial aspects. _910978 |
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650 | 0 |
_aComputer games _xLaw and legislation. _933777 |
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650 | 0 |
_aComputer games _xMoral and ethical aspects. _933778 |
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650 | 0 |
_aComputers and children. _933779 |
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650 | 7 |
_aGAMES _xBoard. _2bisacsh |
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650 | 7 |
_aComputer games _xLaw and legislation. _2fast _0(OCoLC)fst01765740 _933777 |
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650 | 7 |
_aComputer games _xSocial aspects. _2fast _0(OCoLC)fst00872118 _910978 |
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650 | 7 |
_aComputers and children. _2fast _0(OCoLC)fst00872886 _933779 |
|
650 | 7 |
_aComputerspiel _2gnd _0(DE-588)4010457-6 _933780 |
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650 | 7 |
_aGewalt _2gnd _0(DE-588)4020832-1 |
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650 | 7 |
_aJugend _2gnd _0(DE-588)4028859-6 _933781 |
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650 | 7 |
_aKind _2gnd _0(DE-588)4030550-8 |
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650 | 7 |
_aPädagogik _2gnd _0(DE-588)4044302-4 _933782 |
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655 | 0 | _aElectronic books. | |
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aSörensen, Estrid. _tCultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry. _dBielefeld : Transcipt Verlag, ©2018 _z9783837639346 |
830 | 0 |
_aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung. _933783 |
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