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001 on1037819517
003 OCoLC
005 20220517104423.0
006 m d
007 cr cnu---unuuu
008 180526s2018 gw o 000 0 eng d
040 _aEBLCP
_beng
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020 _a9783839439340
_q(electronic bk.)
020 _a3839439345
_q(electronic bk.)
029 1 _aCHBIS
_b011295860
029 1 _aCHVBK
_b529979632
035 _a(OCoLC)1037819517
050 4 _aGV1469.17.S63
_b.C858 2018eb
055 3 _aGV1469.17.S63
_bC85 2018
072 7 _aGAM
_x001000
_2bisacsh
082 0 4 _a794.8
_223
049 _aN$TA
100 1 _aSörensen, Estrid,
_eauthor
_933776
245 1 0 _aCultures of Computer Game Concerns :
_bthe Child Across Families, Law, Science and Industry.
264 1 _aBielefeld :
_bTranscipt Verlag,
_c2018.
300 _a1 online resource (359 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ;
_vv. 23
588 0 _aPrint version record.
505 0 _aCover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark.
505 8 _aTextual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns.
505 8 _aAnd Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors.
520 _aThe same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
506 0 _aOpen Access
_5EbpS
650 0 _aComputer games
_xSocial aspects.
_910978
650 0 _aComputer games
_xLaw and legislation.
_933777
650 0 _aComputer games
_xMoral and ethical aspects.
_933778
650 0 _aComputers and children.
_933779
650 7 _aGAMES
_xBoard.
_2bisacsh
650 7 _aComputer games
_xLaw and legislation.
_2fast
_0(OCoLC)fst01765740
_933777
650 7 _aComputer games
_xSocial aspects.
_2fast
_0(OCoLC)fst00872118
_910978
650 7 _aComputers and children.
_2fast
_0(OCoLC)fst00872886
_933779
650 7 _aComputerspiel
_2gnd
_0(DE-588)4010457-6
_933780
650 7 _aGewalt
_2gnd
_0(DE-588)4020832-1
650 7 _aJugend
_2gnd
_0(DE-588)4028859-6
_933781
650 7 _aKind
_2gnd
_0(DE-588)4030550-8
650 7 _aPädagogik
_2gnd
_0(DE-588)4044302-4
_933782
655 0 _aElectronic books.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aSörensen, Estrid.
_tCultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry.
_dBielefeld : Transcipt Verlag, ©2018
_z9783837639346
830 0 _aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung.
_933783
856 4 0 _3EBSCOhost
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938 _aEBSCOhost
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942 _cEBK
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