000 06080cam a2200697Ii 4500
001 on1130903694
003 OCoLC
005 20220517104445.0
006 m d
007 cr cnu---unuuu
008 191214s2019 ne ob 000 0 eng d
040 _aEBLCP
_beng
_erda
_cEBLCP
_dJSTOR
_dEBLCP
_dOCLCF
_dN$T
_dDEGRU
_dYDXIT
020 _a9048537428
_qelectronic book
020 _a9789048537426
_qelectronic book
035 _a2368031
_b(N$T)
035 _a(OCoLC)1130903694
037 _a22573/ctvt0sxbz
_bJSTOR
050 4 _aQ337.3
_b.V4413 2019
072 7 _aSOC
_x052000
_2bisacsh
072 7 _aSCI
_x008000
_2bisacsh
072 7 _aTEC
_x056000
_2bisacsh
082 0 4 _a006.3
_223
049 _aMAIN
100 1 _aVehlken, Sebastian,
_eauthor.
_935238
240 1 0 _aZootechnologien.
_lEnglish
245 1 0 _aZootechnologies :
_ba media history of swarm research /
_cSebastian Vehlken ; translated by Valentine A. Pakis.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2019]
300 _a1 online resource (401 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aRecursions: theories of media, materiality, and cultural techniques
504 _aIncludes bibliographical references.
505 0 _aCover; Table of Contents; Acknowledgements; Introduction; I. Deformations: A Media Theory of Swarming; 1. Theory: Noise; Amalgamations of Perplexity; Bodies without Surfaces; The Paradox of the Parasite; Radical Relationality; 2. Historiography: Recursion; Media-Becoming; Repetition and Variation; 3. Epistemology: Computer Simulation; Mindsets of Messiness; The Governmental Constitution of the Present; II. Formations; 1. Odd Birds; Sportsmen without Swarm Spirit; Wave Events; The Psychology of the Fish School; 2. On the Edge; Seeing Fish: Between Observation and Experimentation
505 8 _aThe Psychomechanics of the PeripheryAnimal Aggregations; III. Formats; 1. Fishy Business: Media Technologies of Observation and Experimentation; 2. Plunging into the Deep; Writing in Water; The Linearity of the Doughnut: Swimming with the Current; Hand Digitizing: Data Tablets; 3. Fishmen; From the 'Institute in the Cellar' to the Open Sea; "Half Tarzan, Half Grzimek"; The Subaquatic Astronaut; Swarm Research in the Open Water; 4. Acoustic Visualization; Noisy Targets: Copulating Shrimp and Flatulent Herring; Pings; Blobs; Oriented Particles; IV. Formulas; 1. Models as Media
505 8 _a2. Synchronization ProjectsElementary Operations; Synchronized Swimming; Alpha Rhythm; A Race for Relaxation; 3. Anchovy ex Machina; Falling into Formation; Sensory Integration Systems; 3. The Third Dimension of Science; Space Lattices and Crystalized Schools; SelFish Behavior; 4. Ahead of Their Time: Schooling Simulations in Japan; V. Transformations; 1. Fish and Chips; 2. Agent Games; Playing with Fire; The Boid King; Artifishial Life; Cellular Automata; Object Orientation; The KISS Principle; Simulation and Similarity; Massive Attack; 3. Written in Their Own Medium
505 8 _aSelf-Propelled ParticlesTraffic Rules in Fish Schools; Robofish: Empiricism Strikes Back; VI. Zootechnologies; 1. Drone Swarms, or Upside-Down Evolution; Fast, Cheap, and Out of Control; Swarm Robotics; Weapons of Mass Production, or: An Abuse of Consumer Electronics; 2. Swarming Out; 3. Swarm Architecture; Shaken or Stirred: Do I Look Like I Give a Damn?; Cultural Techniques and Architecture; From Insect Media to Bodies with a Vector; Constructing Collectives; Superconnected Idiots Savants; 4. Calculating Survival: Crowd Control; From Mass Panic to Crowd Dynamics
505 8 _aCrowd Sensing and Foggy LogicConclusion; Works Cited
520 _aSwarming has become a fundamental cultural technique related to dynamic processes and an effective metaphor for the collaborative efforts of society. This book examines the media history of swarm research and its significance to current socio-technological processes. It shows that the hype about collective intelligence is based on a reciprocal computerization of biology and biologization of computer science: After decades of painstaking biological observations in the ocean, experiments in aquariums, and mathematical model-making, it was swarms-inspired computer simulation which provided biological researchers with enduring knowledge about animal collectives. At the same time, a turn to biological principles of self-organization made it possible to adapt to unclearly delineated sets of problems and clarify the operation of opaque systems - from logistics to architecture, or from crowd control to robot collectives. As Zootechnologies, swarms offer performative, synthetic, and approximate solutions in cases where analytical approaches are doomed to fail.
588 _aDescription based on online resource; title from digital title page (viewed on March 12, 2020).
590 _aMaster record variable field(s) change: 050, 650
650 0 _aSwarm intelligence.
_935239
650 0 _aComputer simulation.
650 0 _aSwarming (Zoology)
_935240
650 0 _aKnowledge, Theory of.
650 7 _aSOCIAL SCIENCE / Media Studies
_2bisacsh
650 7 _aSwarm intelligence.
_2fast
_0(OCoLC)fst01139953
_935239
655 4 _aElectronic books.
700 1 _aPakis, Valentine A.,
_etranslator.
_935241
700 1 _iTranslation of:
_aVehlken, Sebastian.
_tZootechnologien.
_935242
776 0 8 _iPrint version:
_aVehlken, Sebastian
_tZootechnologies : A Media History of Swarm Research
_dAmsterdam : Amsterdam University Press,c2019
830 0 _aRecursions: theories of media, materiality, and cultural techniques.
_912319
830 0 _aRecursions Ser.
_935243
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2368031
938 _aDe Gruyter
_bDEGR
_n9789048537426
938 _aProQuest Ebook Central
_bEBLB
_nEBL5992908
938 _aEBSCOhost
_bEBSC
_n2368031
942 _cEBK
994 _a92
_bN$T
999 _c6099
_d6099