000 06252cam a2200697 i 4500
001 on1088893045
003 OCoLC
005 20220517104505.0
006 m d
007 cr cnu---unuuu
008 190301s2019 ne ab ob 001 0 eng d
040 _aJSTOR
_beng
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_cJSTOR
_dOAPEN
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019 _a1100491850
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_a1147286838
_a1162295810
020 _a9789048535200
_q(electronic bk.)
020 _a9048535204
_q(electronic bk.)
020 _z9462984522
020 _z9789462984523
024 7 _a10.5117/9789462984523
_2doi
035 _a2942638
_b(N$T)
035 _a(OCoLC)1088893045
_z(OCoLC)1100491850
_z(OCoLC)1125937550
_z(OCoLC)1147286838
_z(OCoLC)1162295810
037 _a22573/ctvcmxtxt
_bJSTOR
050 4 _aJF799
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072 7 _aSOC
_x052000
_2bisacsh
072 7 _aJFD
_2bicssc
082 0 4 _a070.4
_222
049 _aMAIN
245 0 4 _aThe playful citizen :
_bcivic engagement in a mediatized culture /
_cedited by René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2019]
264 4 _c©2019
300 _a1 online resource (431 pages) :
_billustrations, map
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and indexes.
505 0 0 _g1.
_tThe playful citizen: an introduction /
_rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --
_gPart I. Ludo-literacies.
_gIntroduction to part I /
_rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --
_g2.
_tEngagement in play, engagement in politics: playing political video games /
_rJoyce Neys and Jeroen Jansz --
_g3.
_tAnalytical game design: game-making as a cultural technique in a gamified society /
_rStefan Werning --
_g4.
_tRe-thinking the social documentary /
_rWilliam Uricchio --
_g5.
_tCollapsus, or how to make players become ecological citizens /
_rJoost Raessens --
_g6.
_tThe broken toy tactics: clockwork worlds and activist games /
_rAnne-Marie Schleiner --
_g7.
_tVideo games and the engaged citizen: on the ambiguity of digital play /
_rIngrid Hoofd --
_gPart II. Ludo-epistemologies.
_gIntroduction to part II /
_rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --
_g8.
_tPublic laboratory: play and civic engagement /
_rJessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry --
_g9.
_tSensing the air and experimenting with environmental citizenship /
_rJennifer Gabrys --
_g10.
_tBiohacking: playing with technology /
_rStephanie de Smale --
_g11.
_tLudo-epistemology: playing with the rules in citizen science games /
_rRené Glas and Sybille Lammes --
_g12.
_tThe playful scientist: stimulating playful communities for science practice /
_rBen Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus --
_g13.
_tLaborious playgrounds: citizen science games as new modes of work/play in the digital age /
_rSonia Fizek and Anne Dippel --
_gPart III. Ludo-politics.
_gIntroduction to part III /
_rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --
_g14.
_tOn participatory politics as a game changer and the politics of participation /
_rMercedes Bunz --
_g15.
_tPlaying with politics: memory, orientation, and tactility /
_rSam Hind --
_g16.
_tMeaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems /
_rEric Gordon and Stephen Walter --
_g17.
_tPermanent revolution: occupying democracy /
_rDouglas Rushkoff --
_g18.
_tThe playful city: citizens making the smart city /
_rMichiel de Lange --
_g19.
_tDissent at a distance /
_rThe Janissary Collective (Mark Deuze and Lindsay Ems) --
_g20.
_tPlaying with power: casual politicking as a new frame for political analysis /
_rAlex Gekker.
520 8 _aIn the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
588 0 _aPrint version record.
546 _aUndetermined.
590 _aAdded to collection customer.56279.3
650 0 _aPolitical participation.
650 0 _aPlay
_xPolitical aspects.
_936451
650 7 _aMedia studies.
_2bicssc
650 7 _aSOCIAL SCIENCE
_xMedia Studies.
_2bisacsh
650 7 _aPlay
_xPolitical aspects.
_2fast
_0(OCoLC)fst01066942
_936451
650 7 _aPolitical participation.
_2fast
_0(OCoLC)fst01069386
655 4 _aElectronic books.
700 1 _aGlas, René,
_eeditor,
_econtributor.
_4edt
_4ctb
_936452
700 1 _aLammes, Sybille,
_eeditor,
_econtributor.
_4edt
_4ctb
_910991
700 1 _aLange, Michiel de,
_d1976-
_eeditor,
_econtributor.
_4edt
_4ctb
_936453
700 1 _aRaessens, Joost,
_d1960-
_eeditor,
_econtributor.
_4edt
_4ctb
_936454
700 1 _aVries, Imar de,
_d1975-
_eeditor,
_econtributor.
_4ctb
_936455
776 0 8 _iPrint version:
_tPlayful citizen.
_dAmsterdam : Amsterdam University Press, [2019]
_z9462984522
_w(OCoLC)1054002847
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2942638
938 _aKnowledge Unlatched
_bKNOW
_n378288a7-f37f-4317-a8f9-2b83b1a5a5f8
938 _aProQuest Ebook Central
_bEBLB
_nEBL5727927
938 _aOAPEN Foundation
_bOPEN
_n1004135
938 _aEBSCOhost
_bEBSC
_n2942638
942 _cEBK
994 _a92
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999 _c6364
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