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001 | on1088893045 | ||
003 | OCoLC | ||
005 | 20220517104505.0 | ||
006 | m d | ||
007 | cr cnu---unuuu | ||
008 | 190301s2019 ne ab ob 001 0 eng d | ||
040 |
_aJSTOR _beng _erda _epn _cJSTOR _dOAPEN _dC6I _dELW _dEBLCP _dOCLCQ _dSNU _dEQF _dOCLCQ _dOCLCO _dUKKNU _dOIP _dOCLCO _dOCLCQ _dSFB _dLUN _dOCLCF _dOCLCO _dN$T |
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_a1100491850 _a1125937550 _a1147286838 _a1162295810 |
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020 |
_a9789048535200 _q(electronic bk.) |
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020 |
_a9048535204 _q(electronic bk.) |
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020 | _z9462984522 | ||
020 | _z9789462984523 | ||
024 | 7 |
_a10.5117/9789462984523 _2doi |
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035 |
_a2942638 _b(N$T) |
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035 |
_a(OCoLC)1088893045 _z(OCoLC)1100491850 _z(OCoLC)1125937550 _z(OCoLC)1147286838 _z(OCoLC)1162295810 |
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037 |
_a22573/ctvcmxtxt _bJSTOR |
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050 | 4 |
_aJF799 _b.P58 2019eb |
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072 | 7 |
_aSOC _x052000 _2bisacsh |
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072 | 7 |
_aJFD _2bicssc |
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082 | 0 | 4 |
_a070.4 _222 |
049 | _aMAIN | ||
245 | 0 | 4 |
_aThe playful citizen : _bcivic engagement in a mediatized culture / _cedited by René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries. |
264 | 1 |
_aAmsterdam : _bAmsterdam University Press, _c[2019] |
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264 | 4 | _c©2019 | |
300 |
_a1 online resource (431 pages) : _billustrations, map |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references and indexes. | ||
505 | 0 | 0 |
_g1. _tThe playful citizen: an introduction / _rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- _gPart I. Ludo-literacies. _gIntroduction to part I / _rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- _g2. _tEngagement in play, engagement in politics: playing political video games / _rJoyce Neys and Jeroen Jansz -- _g3. _tAnalytical game design: game-making as a cultural technique in a gamified society / _rStefan Werning -- _g4. _tRe-thinking the social documentary / _rWilliam Uricchio -- _g5. _tCollapsus, or how to make players become ecological citizens / _rJoost Raessens -- _g6. _tThe broken toy tactics: clockwork worlds and activist games / _rAnne-Marie Schleiner -- _g7. _tVideo games and the engaged citizen: on the ambiguity of digital play / _rIngrid Hoofd -- _gPart II. Ludo-epistemologies. _gIntroduction to part II / _rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- _g8. _tPublic laboratory: play and civic engagement / _rJessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- _g9. _tSensing the air and experimenting with environmental citizenship / _rJennifer Gabrys -- _g10. _tBiohacking: playing with technology / _rStephanie de Smale -- _g11. _tLudo-epistemology: playing with the rules in citizen science games / _rRené Glas and Sybille Lammes -- _g12. _tThe playful scientist: stimulating playful communities for science practice / _rBen Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- _g13. _tLaborious playgrounds: citizen science games as new modes of work/play in the digital age / _rSonia Fizek and Anne Dippel -- _gPart III. Ludo-politics. _gIntroduction to part III / _rRené Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- _g14. _tOn participatory politics as a game changer and the politics of participation / _rMercedes Bunz -- _g15. _tPlaying with politics: memory, orientation, and tactility / _rSam Hind -- _g16. _tMeaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems / _rEric Gordon and Stephen Walter -- _g17. _tPermanent revolution: occupying democracy / _rDouglas Rushkoff -- _g18. _tThe playful city: citizens making the smart city / _rMichiel de Lange -- _g19. _tDissent at a distance / _rThe Janissary Collective (Mark Deuze and Lindsay Ems) -- _g20. _tPlaying with power: casual politicking as a new frame for political analysis / _rAlex Gekker. |
520 | 8 | _aIn the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies. | |
588 | 0 | _aPrint version record. | |
546 | _aUndetermined. | ||
590 | _aAdded to collection customer.56279.3 | ||
650 | 0 | _aPolitical participation. | |
650 | 0 |
_aPlay _xPolitical aspects. _936451 |
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650 | 7 |
_aMedia studies. _2bicssc |
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650 | 7 |
_aSOCIAL SCIENCE _xMedia Studies. _2bisacsh |
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650 | 7 |
_aPlay _xPolitical aspects. _2fast _0(OCoLC)fst01066942 _936451 |
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650 | 7 |
_aPolitical participation. _2fast _0(OCoLC)fst01069386 |
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655 | 4 | _aElectronic books. | |
700 | 1 |
_aGlas, René, _eeditor, _econtributor. _4edt _4ctb _936452 |
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700 | 1 |
_aLammes, Sybille, _eeditor, _econtributor. _4edt _4ctb _910991 |
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700 | 1 |
_aLange, Michiel de, _d1976- _eeditor, _econtributor. _4edt _4ctb _936453 |
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700 | 1 |
_aRaessens, Joost, _d1960- _eeditor, _econtributor. _4edt _4ctb _936454 |
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700 | 1 |
_aVries, Imar de, _d1975- _eeditor, _econtributor. _4ctb _936455 |
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776 | 0 | 8 |
_iPrint version: _tPlayful citizen. _dAmsterdam : Amsterdam University Press, [2019] _z9462984522 _w(OCoLC)1054002847 |
856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2942638 |
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_aKnowledge Unlatched _bKNOW _n378288a7-f37f-4317-a8f9-2b83b1a5a5f8 |
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_aProQuest Ebook Central _bEBLB _nEBL5727927 |
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938 |
_aOAPEN Foundation _bOPEN _n1004135 |
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938 |
_aEBSCOhost _bEBSC _n2942638 |
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942 | _cEBK | ||
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