000 05343cam a2200877Mi 4500
001 on1049912220
003 OCoLC
005 20220517104705.0
006 m d
007 cr |n|---|||||
008 180825s2015 gw o 000 0 eng d
040 _aEBLCP
_beng
_epn
_erda
_cEBLCP
_dOCLCQ
_dFIE
_dOCLCQ
_dUKKNU
_dVT2
_dN$T
_dAUD
_dFWR
019 _a1295889992
_a1295918315
020 _a3839408423
020 _a9783839408421
_q(electronic bk.)
024 7 _a10.14361/9783839408421
_2doi
035 _a2970826
_b(N$T)
035 _a(OCoLC)1049912220
_z(OCoLC)1295889992
_z(OCoLC)1295918315
050 4 _aQA76.76.I59
072 7 _aJFD
_2bicssc
082 0 4 _a302.231
084 _aAP 11800
_2rvk
049 _aMAIN
100 1 _aSeifert, Uwe,
_eauthor
_944957
245 1 0 _aParadoxes of Interactivity :
_bPerspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations.
264 1 _aBielefeld :
_bTranscript Verlag,
_c2015.
300 _a1 online resource (344 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aKultur- und Medientheorie Ser.
588 0 _aPrint version record.
505 0 _aIntro; CONTENTS; The Co-Evolution of Humans and Machines: A Paradox of Interactivity; I. Rethinking Interactivity; Does the Body Disappear? A Comment on Computer Generated Spaces; Transparency and Opacity: Interface Technology of Mediation in New Media Art; Where the Action is: Distributed Agency between Humans, Machines, and Programs; Surface, Interface, Subface: Three Cases of Interaction and One Concept; Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds; II. Interplay between Art, Science, and Technology.
505 8 _aWhere Art and Science Meet (or Where They Work at Cross-Purposes)Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis"; Implications of Unfolding; UNORTKATASTER: An Urban Experiment Towards Participatory Media Development; Modelling and Analysing Expressive Gesture in Multimodal Systems; III. Interactive Media Performances: Past, Present, and Future; Interaction Computer Dance: The Resonance Paradigm 1900/2000; Staging of the Thinking Space: From Immersion to Performative Presence; From Interactive Live Electronic Music to New Media Art.
505 8 _aExtending the Musical Experience: From the Physical to the Digital and BackVirtual Musical Instruments and Robot Music Performances; Authors' Biographies.
520 _aCurrent findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.--
_cProvided by publisher.
546 _aEnglish.
590 _aWorldCat record variable field(s) change: 072
650 0 _aCommunication. Mass media.
_921624
650 4 _aDigital Media.
650 4 _aHuman.
650 4 _aHuman-Computer Interaction.
650 4 _aInteractivity.
_944958
650 4 _aMedia Art.
_99745
650 4 _aMedia Philosophy.
_944959
650 4 _aMedia Studies.
650 4 _aMedia Theory.
_944960
650 4 _aMedia.
650 4 _aMusic.
650 4 _aTechnology.
650 7 _aSOCIAL SCIENCE / Media Studies.
_2bisacsh
650 7 _aMedia studies.
_2bicssc
653 _aDigital Media.
653 _aHuman-Computer Interaction.
653 _aHuman.
653 _aInteractivity.
653 _aMedia Art.
653 _aMedia Philosophy.
653 _aMedia Studies.
653 _aMedia Theory.
653 _aMedia.
653 _aMusic.
653 _aTechnology.
655 4 _aElectronic books.
700 1 _aKim, Jin Hyun.
_944961
700 1 _aMoore, Anthony.
_944962
776 0 8 _iPrint version:
_aSeifert, Uwe.
_tParadoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations.
_dBielefeld : Transcript Verlag, ©2015
830 0 _aKultur- und Medientheorie Ser.
_944963
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2970826
938 _aKnowledge Unlatched
_bKNOW
_n8dc0fd45-935a-4608-af47-8efe6afcb291
938 _aProQuest Ebook Central
_bEBLB
_nEBL5494295
938 _aEBSCOhost
_bEBSC
_n2970826
942 _cEBK
994 _a92
_bN$T
999 _c7494
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