000 | 05343cam a2200877Mi 4500 | ||
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001 | on1049912220 | ||
003 | OCoLC | ||
005 | 20220517104705.0 | ||
006 | m d | ||
007 | cr |n|---||||| | ||
008 | 180825s2015 gw o 000 0 eng d | ||
040 |
_aEBLCP _beng _epn _erda _cEBLCP _dOCLCQ _dFIE _dOCLCQ _dUKKNU _dVT2 _dN$T _dAUD _dFWR |
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019 |
_a1295889992 _a1295918315 |
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020 | _a3839408423 | ||
020 |
_a9783839408421 _q(electronic bk.) |
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024 | 7 |
_a10.14361/9783839408421 _2doi |
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035 |
_a2970826 _b(N$T) |
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035 |
_a(OCoLC)1049912220 _z(OCoLC)1295889992 _z(OCoLC)1295918315 |
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050 | 4 | _aQA76.76.I59 | |
072 | 7 |
_aJFD _2bicssc |
|
082 | 0 | 4 | _a302.231 |
084 |
_aAP 11800 _2rvk |
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049 | _aMAIN | ||
100 | 1 |
_aSeifert, Uwe, _eauthor _944957 |
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245 | 1 | 0 |
_aParadoxes of Interactivity : _bPerspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations. |
264 | 1 |
_aBielefeld : _bTranscript Verlag, _c2015. |
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300 | _a1 online resource (344 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aKultur- und Medientheorie Ser. | |
588 | 0 | _aPrint version record. | |
505 | 0 | _aIntro; CONTENTS; The Co-Evolution of Humans and Machines: A Paradox of Interactivity; I. Rethinking Interactivity; Does the Body Disappear? A Comment on Computer Generated Spaces; Transparency and Opacity: Interface Technology of Mediation in New Media Art; Where the Action is: Distributed Agency between Humans, Machines, and Programs; Surface, Interface, Subface: Three Cases of Interaction and One Concept; Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds; II. Interplay between Art, Science, and Technology. | |
505 | 8 | _aWhere Art and Science Meet (or Where They Work at Cross-Purposes)Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis"; Implications of Unfolding; UNORTKATASTER: An Urban Experiment Towards Participatory Media Development; Modelling and Analysing Expressive Gesture in Multimodal Systems; III. Interactive Media Performances: Past, Present, and Future; Interaction Computer Dance: The Resonance Paradigm 1900/2000; Staging of the Thinking Space: From Immersion to Performative Presence; From Interactive Live Electronic Music to New Media Art. | |
505 | 8 | _aExtending the Musical Experience: From the Physical to the Digital and BackVirtual Musical Instruments and Robot Music Performances; Authors' Biographies. | |
520 |
_aCurrent findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.-- _cProvided by publisher. |
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546 | _aEnglish. | ||
590 | _aWorldCat record variable field(s) change: 072 | ||
650 | 0 |
_aCommunication. Mass media. _921624 |
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650 | 4 | _aDigital Media. | |
650 | 4 | _aHuman. | |
650 | 4 | _aHuman-Computer Interaction. | |
650 | 4 |
_aInteractivity. _944958 |
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650 | 4 |
_aMedia Art. _99745 |
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650 | 4 |
_aMedia Philosophy. _944959 |
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650 | 4 | _aMedia Studies. | |
650 | 4 |
_aMedia Theory. _944960 |
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650 | 4 | _aMedia. | |
650 | 4 | _aMusic. | |
650 | 4 | _aTechnology. | |
650 | 7 |
_aSOCIAL SCIENCE / Media Studies. _2bisacsh |
|
650 | 7 |
_aMedia studies. _2bicssc |
|
653 | _aDigital Media. | ||
653 | _aHuman-Computer Interaction. | ||
653 | _aHuman. | ||
653 | _aInteractivity. | ||
653 | _aMedia Art. | ||
653 | _aMedia Philosophy. | ||
653 | _aMedia Studies. | ||
653 | _aMedia Theory. | ||
653 | _aMedia. | ||
653 | _aMusic. | ||
653 | _aTechnology. | ||
655 | 4 | _aElectronic books. | |
700 | 1 |
_aKim, Jin Hyun. _944961 |
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700 | 1 |
_aMoore, Anthony. _944962 |
|
776 | 0 | 8 |
_iPrint version: _aSeifert, Uwe. _tParadoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations. _dBielefeld : Transcript Verlag, ©2015 |
830 | 0 |
_aKultur- und Medientheorie Ser. _944963 |
|
856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2970826 |
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_aProQuest Ebook Central _bEBLB _nEBL5494295 |
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938 |
_aEBSCOhost _bEBSC _n2970826 |
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