Cultures of Computer Game Concerns : the Child Across Families, Law, Science and Industry.

Sörensen, Estrid,

Cultures of Computer Game Concerns : the Child Across Families, Law, Science and Industry. - 1 online resource (359 pages) - VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; v. 23 . - VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung. .

Cover; Inhalt; Introduction: Computer Games and Children -- Concerns, Infrastructures and Cultures; Part I Industry Computer Game Concerns; If : Bringing the Gamer Into Play in Computer Game Development; Safeguarding Children on the Online Gaming Platform MovieStarPlanet; Children's Participation in the Development of Online Games; Part II Legal Computer Game Concerns; The Legal Framework for Computer Games and Child Protection in Germany; The Political and Legal Basis for Labelling of Computer Games in Denmark. Textual Co-Construction of Game and Player in German Rating DecisionsThe Privatization of Age Classification; Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games; Part III Family Computer Game Concerns; The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play; The Micro-Politics of Time in Young People's Talk About Gaming; Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism; Between Fears and Needs for Information: German Parents' Computer Game Concerns. And Yet Children Play: Echoing Voices of Computer Game Concerns in BarcelonaPart IV Scientific Computer Game Concerns; Does Exposure to Violence in Entertainment Media Make People Aggressive?; Psychology's Multiple Concerns About Research on the Effects of Media Violence; From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1; No Worries? Game Research in Denmark 1984-2014; Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark; About the Authors.

Open Access

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

9783839439340 3839439345


Computer games--Social aspects.
Computer games--Law and legislation.
Computer games--Moral and ethical aspects.
Computers and children.
GAMES--Board.
Computer games--Law and legislation.
Computer games--Social aspects.
Computers and children.
Computerspiel
Gewalt
Jugend
Kind
Pädagogik


Electronic books.
Electronic books.

GV1469.17.S63 / .C858 2018eb

794.8