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Comics and videogames : from hybrid medialities to transmedia expansions / edited by Andreas Rauscher, Daniel Stein, and Jan-Noël Thon.

Contributor(s): Material type: TextTextSeries: Routledge advances in game studiesPublisher: Abingdon, Oxon ; New York, NY : Routledge, Taylor and Francis Group, 2021Description: 1 online resource : illustrations (black and white)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781003035466
  • 1003035469
  • 100022421X
  • 9781000224160
  • 1000224163
  • 9781000224115
  • 1000224112
  • 9781000224214
Subject(s): Genre/Form: Additional physical formats: Print version:: COMICS AND VIDEOGAMES.DDC classification:
  • 794.8 23
LOC classification:
  • GV1469.34.A97
Online resources: Summary: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies,popular culture studies, transmedia studies, and visual culture studies.
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This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies,popular culture studies, transmedia studies, and visual culture studies.

Andreas Rauscher is a Senior Lecturerin the Department of Media Studies at the University of Siegen, Germany. He is the author of Das Phñomen Star Trek [The Star Trek Phenomenon] (2003), Spielerische Fiktionen: Transmediale Genrekonzepte in Videospielen [Ludic Fictions: Transmedial Genre Concepts in Videogames] (2012), and Star Wars: 100 Seiten [Star Wars: 100 Pages] (2019). Daniel Stein is Professor of North American Literary and Cultural Studies at the University of Siegen, Germany. He is the author of Music Is My Life: Louis Armstrong, Autobiography, and American Jazz (2012), co-editor of From Comic Strips to Graphic Novels (2013/²2015), and one of the editors of Anglia: Journal of English Philology. Jan-Noël Thon is Professor of Media Studies at the Norwegian University of Science and Technology (NTNU), Guest Professor of Media Studies at the University of Cologne, Germany, and Professorial Fellow at the University for the Creative Arts, UK. He has published widely in comics studies, game studies, and media studies.

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