Designing adaptive virtual worlds / Ning Gu, Mary Lou Maher ; managing editor, Monika Michałowicz ; asociate editor, Davina Jackson ; language editor, Andrew Kerber.
Material type: TextPublisher: Warsaw [Poland] ; Berlin [Germany] : De Gruyter Open, 2014Copyright date: ©2014Description: 1 online resource (144 pages) : illustrationsContent type:- text
- computer
- online resource
- 3110367661
- 9783110399219
- 3110399210
- 9783110367669
- 003.3 23
- QA76.9.C65 .G8 2014eb
Includes bibliographical references and index.
Online resource; title from PDF title page (ebrary, viewed May 26, 2015).
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games.
Frontmatter -- Contents -- 1 Introduction -- 2 Virtual Worlds -- 3 Generative Design Grammars -- 4 Generative Design Agents -- 5 A Generative Design Grammar for a Virtual Gallery -- 6 An Adaptive Virtual Gallery -- 7 The Future and Impact of Adaptive Places -- List of Figures -- Index.
English.
Added to collection customer.56279.3
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