MARC details
| 000 -LEADER |
| fixed length control field |
03588nam a22002777i 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250819185539.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
250727s2022 uk a|||fr|||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9789355511546 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
EG-GaU |
| Transcribing agency |
EG-GaU |
| Modifying agency |
EG-GaU |
| Description conventions |
rda |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| Classification number |
005.13 |
| Item number |
M.C.L |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Matzinger, Claus. |
| Relator term |
Author |
| 9 (RLIN) |
60524 |
| 245 10 - TITLE STATEMENT |
| Title |
Learn Rust Programming : |
| Remainder of title |
Safe Code, Supports Low Level and Embedded Systems Programming with a Strong Ecosystem / |
| Statement of responsibility, etc. |
Claus Matzinger. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
India : |
| Name of producer, publisher, distributor, manufacturer |
BPB Publications, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2022 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
268 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
23.5 cm. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| Content type code |
txt |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| Media type code |
n |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| Carrier type code |
nc |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
"Learn Rust Programming" assists every programmer in learning Rust and filling in the gaps left by other programming languages in developing full-proof apps and systems. This book covers every vital feature a programmer requires, including basic principles, syntax, clean coding, application testing, popular libraries, and numerous examples and small programmes.<br/><br/><br/>As a first step in understanding the language, this book tries to present a profoundly practical method for overcoming this learning curve. Using engaging coding challenges and practical projects, the reader can anticipate learning programming fundamentals, developing advanced concurrent code, contributing to open-source projects, and ultimately pursuing a career in Rust. In addition to programming, this book covers the fundamentals of software engineering to develop maintainable and well-documented projects with the help of built-in tools.<br/><br/><br/>As novice software engineers, readers of this book will be able to develop excellent software independently as part of a bigger team. Using Rust, they can join one of the numerous crypto, gaming, IoT, or cloud infrastructure organizations to mark their success of knowledge.<br/><br/>What you will learn<br/><br/>● Learn Rust's syntax, variables, control structures, enums, and traits.<br/><br/>● Write unit tests, integration tests, and documentation for the software codes.<br/><br/>● Use data structures, commands for running cargo, and any third-party libraries.<br/><br/>● Create durable and maintainable programmes by structuring code correctly.<br/><br/>● Use generics, lifetimes, I/O runtimes, concurrency, and futures in your code.<br/><br/>● Developing declarative macros and taking advantage of heap memory.<br/><br/>Who this book is for<br/><br/>This book interests all kinds of sound programmers who want their applications to be efficient and reliable over time. It also attracts novices and recent graduates who wish to become young programmers with a solid grasp of the programming language of the 21st century.<br/><br/>Table of Contents<br/><br/>1. Building the basics<br/><br/>2. Controlling the program flow<br/><br/>3. Organizing for reuse<br/><br/>4. Interfacing with code and errors<br/><br/>5. Borrowing ownership with scopes<br/><br/>6. Working with collections<br/><br/>7. Reading input and writing output<br/><br/>8. Using crates with cargo<br/><br/>9. Testing what you build<br/><br/>10. Documenting what you build<br/><br/>11. Generating code with macros<br/><br/>12. Using heap memory effectively<br/><br/>13. Running concurrent code<br/><br/>14. Writing async code<br/><br/>15. Working with generics<br/><br/>16. Calling unsafe and foreign functions |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Rust (Computer program language) |
| 9 (RLIN) |
60502 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Computer programming |
| General subdivision |
Languages |
| 9 (RLIN) |
60525 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Embedded systems (Computer science) |
| 9 (RLIN) |
60526 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Software engineering. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |