Game Audio Programming 4 : Principles and Practices /.
Somberg, Guy,
Game Audio Programming 4 : Principles and Practices /. edited by Guy Somberg - first edition. - 356 pages : illustrations ; 20 cm.
Includes contributions from industry experts and case tutorials.
Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index.
The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1
9781032361079
Game audio programming--methods & techniques.
Neuroscience--rehabilitation.
006.7 / s.g.g.
Game Audio Programming 4 : Principles and Practices /. edited by Guy Somberg - first edition. - 356 pages : illustrations ; 20 cm.
Includes contributions from industry experts and case tutorials.
Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index.
The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1
9781032361079
Game audio programming--methods & techniques.
Neuroscience--rehabilitation.
006.7 / s.g.g.