MARC details
| 000 -LEADER |
| fixed length control field |
01593nam a22002897i 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20250811155133.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
250811s2021 enkao||fr|||| 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781032361079 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
EG-GaU |
| Transcribing agency |
EG-GaU |
| Modifying agency |
EG-GaU |
| Description conventions |
rda |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| Classification number |
006.7 |
| Item number |
s.g.g. |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Somberg, Guy, |
| Relator term |
author. |
| 9 (RLIN) |
62209 |
| 245 10 - TITLE STATEMENT |
| Title |
Game Audio Programming 4 : |
| Remainder of title |
Principles and Practices /. |
| Statement of responsibility, etc. |
edited by Guy Somberg |
| 250 ## - EDITION STATEMENT |
| Edition statement |
first edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Boca Raton, FL : |
| Name of producer, publisher, distributor, manufacturer |
CRC Press (Taylor & Francis Group), |
| Date of production, publication, distribution, manufacture, or copyright notice |
2023. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
356 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
20 cm. |
| 336 ## - CONTENT TYPE |
| Source |
rdacontent |
| Content type term |
text |
| Content type code |
txt |
| 337 ## - MEDIA TYPE |
| Source |
rdamedia |
| Media type term |
unmediated |
| Media type code |
n |
| 338 ## - CARRIER TYPE |
| Source |
rdacarrier |
| Carrier type term |
volume |
| Carrier type code |
nc |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes contributions from industry experts and case tutorials. <br/> |
| 505 ## - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index. <br/> |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1 <br/> |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Game audio programming |
| General subdivision |
methods & techniques. |
| 9 (RLIN) |
62210 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Neuroscience |
| General subdivision |
rehabilitation. |
| 9 (RLIN) |
62208 |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Somberg, Guy, |
| Relator term |
editor. |
| 9 (RLIN) |
62209 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |