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Game Audio Programming 4 : Principles and Practices /. edited by Guy Somberg

By: Contributor(s): Material type: TextTextPublisher: Boca Raton, FL : CRC Press (Taylor & Francis Group), 2023Edition: first editionDescription: 356 pages : illustrations ; 20 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032361079
Subject(s): DDC classification:
  • 23 006.7 s.g.g.
Contents:
Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index.
Summary: The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Books Books Media and mass communication Library C1 006.7 s.g.g C.1 Available MA0003165
Total holds: 0

Includes contributions from industry experts and case tutorials.

Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index.

The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1

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