Game Audio Programming 4 : Principles and Practices /. edited by Guy Somberg
Material type:
TextPublisher: Boca Raton, FL : CRC Press (Taylor & Francis Group), 2023Edition: first editionDescription: 356 pages : illustrations ; 20 cmContent type: - text
- unmediated
- volume
- 9781032361079
- 23 006.7 s.g.g.
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|
Books
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Media and mass communication Library C1 | 006.7 s.g.g | C.1 | Available | MA0003165 |
Includes contributions from industry experts and case tutorials.
Acknowledgments; Foreword; Contributors; Section I: Game Integration; Section II: Low-Level Topics; Section III: Tools; Index.
The fourth volume in a series dedicated to the art, science, and craft of game audio programming. It gathers 17 chapters by top game audio programmers, covering low-level topics such as thread-safe command buffers and pitch detection, as well as high-level aspects like audio object management, music systems, and development tools—with insights from shipped AAA titles.turn0search12turn0search1
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